WINTER LIGHTWEIGHT OUTFIT
Created by vandersweater, adapted from "The Sims: Vacation"; Version 1.0

Package contents
Winter_Lightweight.wad2
recolor_Blue (default).png
recolor_Red.png
recolor_Dark.png
Changelog
Dec 08 2022: v1.0 - Initial release
Credits & permissions
Please include this line in your readme: Winter Lightweight outfit by vandersweater
The shotgun draw and unequip animations were created by Po Yu, taken from his Legend ReNew outfit.
I adapted this outfit from The Sims: Vacation, so credit to the folks at Maxis circa 2002! Textures were taken directly from The Sims with some portions repainted by myself. In addition, many of the meshes were adapted from The Sims, and the original UV map was used throughout for reference.
You may modify and re-release this outfit if you wish, but you must credit me in your readme for my original work. Thank you!
Important installation instructions
You must use the included LARA object in your level for Lara to appear correctly in-game. This outfit uses customized mesh offsets, meaning the LARA object is arranged differently than the stock TR4 skin.
You probably don't want use this LARA object if you are using custom animations. In this case, you have two options: Batch export your personal LARA animations and import them over the included LARA object (easiest), OR manually readjust the offsets of your personal LARA object (harder).
To batch export/import animations (easy method):
- Open the Wad containing your personal LARA object in WadTool.
- Right-click on the LARA item and choose "Edit animations..."
- From the menu bar, choose "Animations > Batch > Export all..."
- Select a folder to export the animations to. You may want to create a new folder.
- Wait a moment until you see a message in the bottom right corner of the preview window that says your animations were exported sucessfully.
- Close the Animation Editor and load "Winter-Lightweight.wad2" as the destination file from the main WadTool window.
- Follow the same steps you performed to batch export animations, but this time choose "Import" from the menu and select the folder you saved your animations to.
- Again, wait for the "successful" information message and then close the Animation Editor. Choose "Yes" when WadTool asks if you want to save the changes.
- From the main WadTool window, save your Wad2. Done!
To manually readjust offsets (harder method):
- Open the Wad containing your personal LARA object in WadTool.
- Right-click on the LARA item and choose "Edit skeleton..."
- The Skeleton Editor window appears. Each of Lara's meshes are listed in a panel on the right. At the bottom of this panel, there is a section titled "Current mesh." The line below this says "Pivots:" followed by three boxes with X, Y, Z values.
- You must select Lara's meshes from the list one by one and edit the XYZ values to match the numbers in this table:
- When finished, click the "OK" button in the bottom right corner to save and close the Skeleton Editor.
- Lastly, save your Wad2 from the main WadTool window.
BODY PART | MESH | X | Y | Z |
---|---|---|---|---|
Pelvis | 0 | 0 | 0 | 0 |
Left thigh | 1 | -42 | -20 | +2 |
Left shin | 2 | +9 | -185 | +3 |
Left foot | 3 | 0 | -185 | -19 |
Right thigh | 4 | +42 | -20 | +2 |
Right shin | 5 | -9 | -185 | +3 |
Right foot | 6 | 0 | -185 | -19 |
Torso | 7 | 0 | +49 | +11 |
Right upper arm | 8 | +58 | +142 | -12 |
Right forearm | 9 | +11 | -98 | -2 |
Right hand | 10 | 0 | -101 | +2 |
Left upper arm | 11 | -58 | +142 | -12 |
Left forearm | 12 | -11 | -98 | -2 |
Left hand | 13 | 0 | -101 | +2 |
Head | 14 | 0 | +198 | -23 |
Batch exporting/importing is undoubtedly faster and easier, but if you intend to edit this outfit then having the offset chart on-hand is quite useful.
How to apply recolors
- Open WadTool and load Winter-Lightweight.wad2 as the destination file.
- Click the arrow next to "Moveables" to expand the list. Right-click on LARA_SKIN and choose "Edit meshes..."
- From the Mesh Editor, locate the texturing panel on the right side of the window. Click the circular arrows icon on the top right.
- Find the recolor you want to apply ("winter-lightweight_XXX.png") and double-click it.
- WadTool will warn you about making this change. Click "Yes" to continue.
NOTE: After clicking yes, you may notice the textures in mesh preview window have changed, but the image file in the texturing panel stays the same. Don't worry, the texture file has updated - this is a WadTool glitch. Reopening the Mesh Editor will show the updated texture file. - Click the "OK" button in the bottom right corner of the Mesh Editor to close and save changes.
- From the main WadTool window, save your Wad2.
Contact me
If you find any issues with this package (or have questions), feel free to contact me. You can reach me on the following channels:
Tomb Raider Forums - Kapu
Discord - vandersweater#8870 (send a friend request!)
Email - vandersweater@outlook.com
Thanks for downloading, enjoy! -vandersweater (aka Kapu)